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St Mary's Catholic Primary School

Together we are a family of God, a family of love, a family of learners

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Together we are a family of God, a family of love, a family of learners


“It is the glory of God to conceal things, but the glory of kings is to search things out”
                                                                                                                                                                  Proverbs 25:2


At St Mary's Catholic Primary, we understand that a high-quality computing education is essential for pupils to understand modern information and communication technologies.  We prepare our pupils for the 21st century to be safe, responsible, competent, confident and creative participants in an increasingly digital world, not just as accomplished consumers of technology, but also as skilled, enthusiastic and imaginative creators of technology.


We teach a curriculum that enables children to become skilled users of technology who can:

  • Keep safe when using technology.
  • Understand and apply the essential principles and concepts of Computer Science, including logic, algorithms and data representations.
  • Analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Build knowledge of principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.
  • Become digitally literate - able to use, express themselves and develop ideas through information and communication technology.
  • Evaluate and apply information technology analytically to solve problems.
  • Communicate ideas well by utilising software tools throughout all areas of the curriculum.


Our Computing teaching provides a wealth of learning opportunities and transferrable skills explicitly within the Computing lesson and across other curriculum subjects.


Wherever we can, links are made with “real-life” professions and contexts which rely on ICT to make Computing real, relevant and purposeful. We achieve this by providing a rich, diverse curriculum, underpinned by our school’s goal of enabling every member of our school family to have a ‘Love for Learning’. 


Computing in the Early Years


The Statutory Framework for the Early Years Foundation Stage separates learning and development into seven areas (three prime areas and four specific areas). The area that relates to computing and the use of ICT is in the, ‘understanding the world’ section and falls under the subsection ‘technology’ and it reads as follows:


‘Children recognise that a range of technology is used in places such as homes and schools. They select and use technology for particular purposes’. 


At St Mary's Catholic Primary, we are big advocates of encouraging and developing ICT skills from an early age. Children have access to a range of technology in the early years classroom including (but not limited to) role play toys (hoovers, microwaves, tills, old mobile phones, washing machines etc), technology that is used throughout the school (such as photocopies, tablets, computers, interactive whiteboards) and resources that encourage children to develop programming skills (such as Beebots and remote control vehicles). 


Although we do allow children to access technology as part of child initiated learning, we also plan for such learning opportunities. In our experience, we have found that the best practice is:


  • Co-operative activity shared with another child or an adult
  • Involves doing things together and giving opportunities to take turns
  • Provides opportunity for talking and listening together -explaining, confirming, elaborating,  
  • Feeds the imagination 
  • Encourages further investigation and exploration
  • Challenges and encourages solving problems



Children are taught how to use a variety of ICT equipment throughout the year and this knowledge is built upon in Year 1. 


Cross-Curricular Links 



Cross-curricular links include: Pattern recognition, problem solving, data handling, the list goes on!



The National Curriculum states that children should “apply their understanding of computing to program, monitor and control their products.” This allows pupils to see their computing skills come to life. 



Instructional writing goes incredibly well with the teaching of algorithms. Working out how to break something down into steps, gives you the skills you need to write a successful algorithm.



Not only can pupils apply their Computing skills to create digital art, they can also explore the idea of abstraction; the removal of unnecessary detail, to view things in their simplest form.



The collection and organisation of data play a strong part in both Science and Computing and the subjects really complement one another. Not to mention the process of predicting, testing  and reviewing in both subjects.




Statement of Intent


St Mary’s believes that every child should have the right to a curriculum that champions excellence; supporting pupils in achieving to the very best of their abilities. We understand the immense value technology plays not only in supporting the Computing and whole school curriculum but overall in the dayto-day life of our school. Wherever we can, links are made with “real-life” professions and contexts which
rely on ICT to make Computing real, relevant and purposeful. We achieve this by providing a rich, diverse curriculum, underpinned by our school’s goal of enabling every member of our school family to have a ‘Love for Learning’.
Our aims:

  • Provide an exciting, rich, relevant and challenging Computing curriculum for all pupils.
  • Teach pupils to become responsible, respectful and competent users of data, information and communication technology.
  • Enthuse and equip children with the capability to use technology throughout their lives.
  • Teach pupils to understand the importance of governance and legislation regarding how information is used, stored, created, retrieved, shared and manipulated.
  • Utilise computational thinking beyond the Computing curriculum.
  • Give children access to a variety of high quality hardware, software and unplugged resources.
  • Equip pupils with skills, strategies and knowledge that will enable them to reap the benefits of the online world, whilst being able to minimise risk to themselves or others.
  • Instil critical thinking, reflective learning and a ‘can do’ attitude for all our pupils, particularly when engaging with technology and its associated resources.
  • Use technology imaginatively and creatively to inspire and engage all pupils, as well as using it to be more efficient in the tasks associated with running an effective school.



As a school, we have chosen the Purple Mash Computing Scheme of Work from Reception to Year 6. The scheme of work supports our teachers in delivering fun and engaging lessons which help to raise standards and allow all pupils to achieve to their full potential. We are confident that the scheme of work more than adequately meets the national vision for Computing. It provides flexibility and strong cross-curricular links.

Early Years

We aim to provide our pupils with a broad, play-based experience of Computing in a range of contexts. For example, children in Class R have access to the school I-Pads, with two sessions a week on the school rota. The children also make daily use of our classroom interactive board, playing maths games on TopMarks or practicing letter formation. During provision the children also have access to the home corner, and so are able to role-play with technology. Throughout the year, adults are also consistently modelling use of technology, such as showing the children how to use the internet to learn things about a topic or answer a question they may have.




Key Stage 1 outcomes 

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions.
  • Write and test simple programs.
  • Organise, store, manipulate and retrieve data in a range of digital formats. 
  • Communicate safely and respectfully online, keeping personal information private, and recognise common uses of information technology beyond school.

Key Stage 2 outcomes

  • Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Describe how Internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely.
  • Use sequence, selection and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • Use logical reasoning to explain how a simple algorithm works and to detect and correct errors in algorithms and programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the worldwide web; and the opportunities they offer for communication and collaboration.



At St Mary’s School, we aim to enable all children to achieve to their full potential. This includes children of all abilities, social and cultural backgrounds, those with disabilities, EAL speakers and SEN statement and non-statemented. We place particular emphasis on the flexibility technology brings to allowing pupils to access learning opportunities, particularly pupils with SEN and disabilities. With this in mind, we will ensure additional access to technology is provided throughout the school day and in some cases beyond the school day.

Our Curriculum

Free software and websites to help develop computing skills


Please see below a list of free software or websites that will help your child develop their computing skills.


  • Scratch Scratch is an increasingly popular programme that allows users to create games and animations.

  • Kodu Kodus is a free programme that allows users to create games. It is 3-D and is compatable with X-Box controllers.

  • Inkskape Inkskape is a free open source graphics editor. It is used in school predominantly as a design tool.

  • Sketch up Sketch up allows 3-D drawings to be created. It has been used this year in Computing lessons. It has also been used to support Mantle of the Expert lessons. As an example, Year 4 used this program to design and draw a new bridge linking Kent and Essex.

  • Terregan Classic Terregan is used to create realistic landscapes by controlling a variety of variables.

  • Audacity Audacity is used to create audio files. Children can record multi-layered mp3s. This is used in school to record music. It has been used to record audio stories with sound effects.

  • Isle of Tune Isle of Tune is available for both tablets and for desktop computers. Using this software children can create pieces of music with repeating patterns. 

  • UK

  • UK is another excellent free website. Children are able to use this website to work through a series of tutorials looking at coding.


Useful websites 

  • Blockly learn computer programming skills- fun and free

Our Mission and Values

Together we are a family of God, a family of love, a family of learners.

Read Our School Ethos

Trust Information

St Mary's Catholic Primary School is an academy, and part of the Kent Catholic Schools’ Partnership. The Kent Catholic Schools’ Partnership is an exempt charity and a company limited by guarantee registered in England and Wales under company registration number 08176019 at registered address: Barham Court, Teston, Maidstone, Kent, ME18 5BZ. St Mary's Catholic Primary School is a business name of Kent Catholic Schools’ Partnership.